Minghao Zhou.

Technical Artist · Game Developer · Educator

Rigging, animation systems and pipeline tools.

I build the tools that sit between artists and engines — rigging systems, editor tooling and animation architecture in Maya, Unreal Engine and Unity. I'm currently Assistant Professor of Game Development at SUNY Morrisville, and I run Erosoft Studio, where I'm making a character-driven puzzle game in UE5.

Demo Reel

2026

Tools & Pipeline

04

Editor tooling and automation for Maya, Unity and Unreal Engine. This is the through-line of my work and the subject I teach.

Rigging & Animation

03

Character and creature setup, from stylised bipeds to quadrupeds and wings.

Games & Real-Time

04

Shipped and in-development titles, and real-time production work.

Art & Installation

02

Work made for exhibition rather than production.