Minghao Zhou.

About

About

I'm a technical artist and game developer working between character rigging, animation systems and pipeline tooling. Most of what I make is infrastructure: the rig an animator poses, the editor a designer authors behaviour in, the script that turns an hour of setup into one dialog.

I'm currently Assistant Professor of Game Development at SUNY Morrisville, where I teach across the game programming degree. I also run Erosoft Studio, an independent studio where I'm building a character-driven puzzle game in Unreal Engine 5, and I consult for other studios on UE5 animation systems, Maya rigging, AI workflow integration and tool development.

Before teaching I worked as a technical artist at Tencent, where I contributed to an in-house modular rigging system in Maya, and as a technical designer intern at Lilith Games on Farlight 84. I hold a Master of Entertainment Technology from Carnegie Mellon University and a BFA from the School of the Art Institute of Chicago, where I worked in art and technology and new media.

PLACEHOLDER — add a closing paragraph in your own voice. What draws you to tool work specifically, or what you want students to take away. The three paragraphs above are factual; this one should sound like a person.