A toolset for building quadruped rigs, reducing repeated manual setup across animals that share a skeletal structure but differ in proportion.
Quadrupeds share a common skeletal logic but vary enormously in proportion, and rebuilding the same spine, limb and foot systems per animal is slow. The toolset generalises the parts that stay constant so that what remains is the per-animal judgement.
The workflow has two steps. First, the tool creates a guide that is placed to match the animal's proportions. Then a single build operation generates the rig from that guide, so the only per-animal work is fitting the guide and adjusting a handful of options.
Most of what makes a quadruped read as a single animal is how the parts inherit motion from each other. The toolset exposes this as four independent toggles: front limbs follow the spine, rear limbs follow the hip, the head follows the neck, and the tail follows the hip.
Keeping these as options rather than fixed behaviour means the same tool covers an animal whose head should be driven by the neck and one whose head needs to stay independent, without a separate rig template for each.
As with my Ribbon IK Plugin, the interface is a single plain panel with every option visible at once, and the defaults produce a usable rig without changing anything. The build can also be run in stages rather than all at once, so a rig can be regenerated after adjusting the guide without redoing the parts that were already right.