Minghao Zhou.
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Farlight 84

A cross-platform mobile and PC shooter. As an intern I implemented and debugged gameplay mechanics and animation behaviour, and contributed to a new game mode.

Role
Technical Designer Intern
Year
November 2021 — February 2022
Studio
Lilith Games, Shanghai
Tools
Unreal Engine 4, C++, Blueprint

Contribution

I worked on this game during my technical designer internship at Lilith Games.

  • Developed, implemented, optimised and debugged in-game mechanics and animation behaviour using UE4 Blueprint and C++.
  • Took part in implementing the in-game animation for several characters, including locomotion, aiming and mech.
  • Took part in designing a new game mode.

Ducksyde

Ducksyde is one of the characters I helped design and implement.

New game mode

A game mode I helped design and implement.

Note

Farlight 84 is Lilith Games' title; my contribution was as an intern over roughly three months. The work shown here is limited to what is publicly released.