An eroding VFX material and a quick-editing tool for Unreal Engine 4, built to be easy for artists to edit and test.
This is my practice of VFX creation and tool development. When I built the material and the tool, I tried to think about what artists need in VFX creation, and how to make the tool easy to use during development.
Three character eroding effects, all based on one base material that I built.
The base material behind all three effects. It is highly editable and friendly to artists.
A tool I scripted to adjust the erosion angle and run quick tests.
The Blueprint behind the tool.